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save the date, march 1, 2014
Christie Digital Uses Projection Mapping to Bring a Building to Life
Projection mapping is an exciting projection technique that uses specialized software and other technologies to warp and blend projected images so they fit perfectly on irregularly-shaped “screens” such as buildings, interior spaces and natural landscapes.
Dr. Mina Johnson (Psychology and Learning Sciences Institute) and her lab show off their newest KINECT motion-sensing games for science. Your body becomes the controller as you FEED AN ALIEN and learn about nutrition, WIN A BIKE RACE CHANGING GEARS, and practice sustainability building a virtual SOLAR OVEN!
Have you ever seen a printed picture that changes its emotions? A bicycle that turns into a motorcycle? Stop by and learn about the science of visual spatial frequency and how one picture can contain two images. Leonardo DaVinci used this technique in many of his paintings and so can you. Come take pictures of yourself and create your own Mona Lisa smile.
Love playing video games?! Ever wonder how to create your own?! YOU CAN! And we can help you get started! Microsoft provides free tools for download that, with some coding knowledge, let you create any game you can think of for the PC or Xbox 360. Stop by our table to see a real prototype in action and learn how to get started at home.
Zone 3 | ECG 150
Can video games be an effective tool for teaching and learning? Play for yourself and learn how interactive, educational games are being used in innovative ways to prepare excellent teachers. Come and join the Sanford Inspire Program and the Mary Lou Fulton Teachers College!
Zone 1 | Coor Hall 150
Interactive word games for all ages designed by Regents' Professor and poet Alberto Ríos. Prizes for correct answers!
Girls Have IT Day! is held annually in March to encourage, engage, and excite middle school girls in science, technology, engineering, art and math (STEAM). Studies show that girls lose interested in STEAM from 6th to 9th grade and this event helps keep girls engaged and open to opportunities. Using a powerful mentorship model, girls work with hands-on activities to learn more about STEAM. Join us at ASU to try a sample activity and to learn more!
Zone 3 | EDF 120 eSpace